All gamesBrad Kraeling
Moon Swing cover

Moon Swing

The moon exploded. Grapple through the debris and find your way home.

In progress

Moon Swing is a work-in-progress game that I am developing with my friend Daniel Beebe.

The moon has exploded. Use a grappling hook and bombs to maneuver through debris and rocks and figure out how to return to Earth. (Also, since there is no sound in space, all noises are represented using dynamic jazz music.)

After (many, many) unreleased prototypes in UE4, I finally made the plunge into my first official Unreal project using Blueprint and C++. This project also uses FMOD, which has been really fun to learn.

Honestly, as far as gameplay programming goes, this is easily my favorite and best work so far. The problems I’ve been solving don’t have tutorials or common documentation available, so development has felt very much like pioneering, which has been really rewarding when things fall into place. I’ve been learning A LOT about 3D vector math and rotation math.

I can’t wait to show further updates!